![]() ![]() Inspired by Elden Ring, Elden Rim- Weapon Arts introduces various custom weapon arts, paired with custom animations, to spice up Skyrim’s boring combat.Įlden Rim-Weapon Arts contains dozens of weapon skills that are distributed into 4 runes. In the attack state, there is a certain resistance to resist the stagger I will update new modules to use them laterĥ.Increased attack toughness. ![]() These rings are still in WIP status, but they are made first. When you are attacked continuously, you will get a buff to resist all toughness and improve your attack powerģ.All kinds of rings. When you or the enemy launches an attack, it will temporarily improve a certain toughness, so that your attack is not easy to be interrupted by the enemy. Increasing armor will make you less likely to be knocked down Ordinary animation will only cause players to stagger It needs to be used with animation with specific annotations. Now you can play different effects behind and on the front of the enemyĥ.Some messy functions, such as bullet time, block counterattack, but these are not actually used at presentġ.The player's reaction system, now not only you can defeat the enemy, the enemy can also defeat you,If you don't want this feature, you can turn off Rimimpactofplayer esp I just update it without actual use, which will be used in the futureģ. If you want to add this effect to one of your animations, please refer to the instructions of payload. If you use other toughness systems or impact systems, my module sprint system will be maskedĪ special abnormal attack has been added, which can pull the enemy into the player's face. The impact is divided into weak impact and strong impact,Knockback is a weak impact, while Rune skill is a strong impact This system will make the boss enemy easier to make, so I don't intend to make it like the impact system of other modules This impact force system is based on the original skyrim, which means that you can use skyrim's own impact resistance to prevent repulsion. When you attack the enemy three times with 1hm, the enemy will be repulsed by you, and twice with 2hm You no longer need to install other enemy feedback systems. How to operate skills: Please watch my video You can take Elden rim as the pre requirements of mod series made by me and my friends,I like to teach other module writers how to use these functions, but my English is too poor to express what I want to say This module does not use these functions, but other modules use them. These functions are based on the original game of skyrim, so it has no script and is very safe You can no longer install any other stagger or toughness system,I will continue to update it so that it has more functions of modern games. Specially written for a part of the Chinese players to see, if you are an ordinary player, this content you do not need to know what I am talking about, please check the bottom of the English MODS introduction directly: Not necessary, but if you install it, you can get the knockdown effect Roland - Theatrical Flame's weapon Animations (MCO) Realistic Northern Battleaxe Animation(MCO SCAR) Realistic Mercenary 1H Sword Animation (MCO SCAR) Noan - Auberge 's weapon Animations (MCO) Kamui - Tenebrion 's weapon Animations (MCO) ![]() Not necessary, but if you want the effect of sending the enemy flying Must, unless you don't use special attacks Not necessary, but if you want to get the same attack effect as me Not necessary, but if you want to get the same stagger,The launch of weapon special attacks also requires ELDEN RIMĭS3 farron Greatsword animation(mco skysa)įor triggering special attacks Press and hold the sprint button + attack Must,Otherwise, special attacks cannot be usedĪDXP I MCO Banished Knight BOSS Version animationĪDXP I MCO elden rim moveset collection (SCAR) Optional, if you want a special stagger, if you don't need it, delete the ESP inside KATANA ![]()
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